Realm React Native Causing Ui to Act Funny
Introduction
Realm JavaScript enables you to efficiently write your app's model layer in a safe, persisted and fast way. It's designed to work with React Native and Node.js.
Here's a quick example:
const Realm = require ( ' realm ' ); // Define your models and their properties const CarSchema = { name : ' Car ' , properties : { make : ' string ' , model : ' string ' , miles : { type : ' int ' , default : 0 }, } }; const PersonSchema = { name : ' Person ' , properties : { name : ' string ' , birthday : ' date ' , cars : ' Car[] ' , picture : ' data? ' // optional property } }; Realm . open ({ schema : [ CarSchema , PersonSchema ]}) . then ( realm => { // Create Realm objects and write to local storage realm . write (() => { const myCar = realm . create ( ' Car ' , { make : ' Honda ' , model : ' Civic ' , miles : 1000 , }); myCar . miles += 20 ; // Update a property value }); // Query Realm for all cars with a high mileage const cars = realm . objects ( ' Car ' ). filtered ( ' miles > 1000 ' ); // Will return a Results object with our 1 car cars . length // => 1 // Add another car realm . write (() => { const myCar = realm . create ( ' Car ' , { make : ' Ford ' , model : ' Focus ' , miles : 2000 , }); }); // Query results are updated in realtime cars . length // => 2 });
Note that if you are going to use Realm for server-side/node, there is additional information to be found in the Realm Object Server documentation.
Getting Started
Installation
Follow the installation instructions below to install Realm JavaScript via npm, or see the source on GitHub.
Prerequisites
- Make sure your environment is set up to run React Native applications. Follow the React Native instructions for getting started.
- Apps using Realm can target both iOS and Android.
- React Native 0.31.0 and later is supported.
Installation
-
Create a new React Native project:
react-native init <project-name>
-
Change directories into the new project (
cd <project-name>
) and add therealm
dependency: -
Next, link your project to the
realm
native module.
Warning for Android: Depending on the version, react-native link
may generate an invalid configuration, updating Gradle correctly (android/settings.gradle
and android/app/build.gradle
) but failing to add the Realm module. Confirm that react-native link
has added the Realm module; if it has not, link manually to the library with the following steps:
-
Add the following lines to
android/settings.gradle
:include ':realm' project ( ':realm' ). projectDir = new File ( rootProject . projectDir , '../node_modules/realm/android' )
-
Add the compile line to the dependencies in
android/app/build.gradle
:dependencies { compile project ( ':realm' ) }
-
Add the import and link the package in
MainApplication.java
:import io.realm.react.RealmReactPackage ; // add this import public class MainApplication extends Application implements ReactApplication { @Override protected List < ReactPackage > getPackages () { return Arrays .< ReactPackage > asList ( new MainReactPackage (), new RealmReactPackage () // add this line ); } }
You're now ready to go. To see Realm in action, replace the definition of class <project-name>
with the following in index.ios.js
or index.android.js
:
const Realm = require ( ' realm ' ); class < project - name > extends Component { constructor ( props ) { super ( props ); this . state = { realm : null }; } componentWillMount () { Realm . open ({ schema : [{ name : ' Dog ' , properties : { name : ' string ' }}] }). then ( realm => { realm . write (() => { realm . create ( ' Dog ' , { name : ' Rex ' }); }); this . setState ({ realm }); }); } render () { const info = this . state . realm ? ' Number of dogs in this Realm: ' + this . state . realm . objects ( ' Dog ' ). length : ' Loading... ' ; return ( < View style= { styles . container } > < Text style= { styles . welcome } > { info } </ Text > </ View > ); } }
You can then run your app on a device and in a simulator.
These instructions install the Developer Edition of the Realm Node.js SDK. If you have downloaded the Professional Edition or Enterprise Edition, follow the installation instructions you received in email.
To install Realm Node.js, simply use the Node Package Manager:
To use the SDK, require('realm')
in your application.
var Realm = require ( ' realm ' );
Examples
Examples can be found on GitHub in the realm-js repository.
Note that on Android, you need the NDK installed and must have set the ANDROID_NDK
environment variable.
export ANDROID_NDK=/usr/local/Cellar/android-ndk/r10e
Realm Studio
Realm Studio is our premiere developer tool, built so you can easily manage the Realm Database and Realm Platform. With Realm Studio, you can open and edit local and synced Realms, and administer any Realm Object Server instance. It supports Mac, Windows and Linux.
Getting Help
- Need help with your code? Ask on StackOverflow. We actively monitor & answer questions on SO!
- Have a bug to report? Open an issue on our repo. If possible, include the version of Realm, a full log, the Realm file, and a project that shows the issue.
- Have a feature request? Open an issue on our repo. Tell us what the feature should do, and why you want the feature.
If you're using a crash reporter (like Crashlytics or HockeyApp), make sure to enable log collection. Realm logs metadata information (but no user data) when throwing exceptions and in irrecoverable situations, and these messages can help debug when things go wrong.
Models
Realm data models are defined by the schema information passed into a Realm during initialization. The schema for an object consists of the object's name
and a set of properties. Each property has a name and is described by either a string containing the property's type, or an object with name
, type
, objectType
, optional
, default
, and indexed
fields.
const Realm = require ( ' realm ' ); const CarSchema = { name : ' Car ' , properties : { make : ' string ' , model : ' string ' , miles : { type : ' int ' , default : 0 }, } }; const PersonSchema = { name : ' Person ' , properties : { name : ' string ' , birthday : ' date ' , cars : ' Car[] ' picture : ' data? ' , // optional property } }; // Initialize a Realm with Car and Person models Realm . open ({ schema : [ CarSchema , PersonSchema ]}) . then ( realm => { // ... use the realm instance to read and modify data })
Classes
At this point, support for defining models via classes is limited. It works in React Native but not in Node.
If you want to use ES2015 classes (and maybe want to inherit existing features), you just need to define the schema on the constructor:
class Person { get fullName () { return this . firstName + ' ' + this . lastName ; } } Person . schema = { name : ' Person ' , properties : { firstName : ' string ' , lastName : ' string ' } };
You can now pass the class itself to the schema
property of the open configuration:
Realm . open ({ schema : [ Person ]}) . then ( /* ... */ );
You access properties as always:
realm . write (() => { const john = realm . create ( ' Person ' , { firstName : ' John ' , lastName : ' Smith ' }); john . lastName = ' Peterson ' ; console . log ( john . fullName ); // -> 'John Peterson' });
Supported types
Realm supports the following basic types: bool
, int
, float
, double
, string
, data
, and date
.
-
bool
properties map to JavaScriptboolean
values -
int
,float
, anddouble
properties map to JavaScriptnumber
values. Internally 'int' and 'double' are stored as 64 bits whilefloat
is stored with 32 bits. -
string
properties map tostring
-
data
properties map toArrayBuffer
-
date
properties map toDate
When specifying basic properties as a shorthand you may specify only the type rather than having to specify a dictionary with a single entry:
const CarSchema = { name : ' Car ' , properties : { // The following property types are equivalent make : { type : ' string ' }, model : ' string ' , } }
Optional Properties
By default, basic types are non-optional and do not support storing null
or undefined
. Properties can be made optional by specifying the optional
designator in your property definition, or with the shorthand syntax, by appending a ?
to the type name:
const PersonSchema = { name : ' Person ' , properties : { realName : ' string ' , // required property displayName : ' string? ' , // optional property birthday : { type : ' date ' , optional : true }, // optional property } }; let realm = new Realm ({ schema : [ PersonSchema , CarSchema ]}); realm . write (() => { // optional properties can be set to null or undefined at creation let charlie = realm . create ( ' Person ' , { realName : ' Charlie ' , displayName : null , // could also be omitted entirely birthday : new Date ( 1995 , 11 , 25 ), }); // optional properties can be set to `null`, `undefined`, // or to a new non-null value charlie . birthday = undefined ; charlie . displayName = ' Charles ' ; // Setting a non-optional property to null will throw `TypeError` // charlie.realName = null; });
List Properties
In addition to storing individual values, properties can also be declared as a list of any of the supported basic types. This is done by appending []
to the type name:
const PersonSchema = { name : ' Person ' , properties : { name : ' string ' , testScores : ' double?[] ' } }; let realm = new Realm ({ schema : [ PersonSchema , CarSchema ]}); realm . write (() => { let charlie = realm . create ( ' Person ' , { name : ' Charlie ' , testScores : [ 100.0 ] }); // Charlie had an excused absense for the second test and was allowed to skip it charlie . testScores . push ( null ); // And then he didn't do so well on the third test charlie . testScores . push ( 70.0 ); });
When accessing list properties a List
object is returned. List
has methods very similar to a regular JavaScript array. The big difference is that any changes made to a List
are automatically persisted to the underlying Realm, and as such they can only be modified in write transactions. Additionally, List
s belong to the underlying object they were acquired from - you can only get List
instances by accessing a property from an owning object and they cannot be manually created.
While the values in a list property can be made optional, the list property itself cannot be. Specifying a list property as optional
using the longhand syntax (values: {type: 'int[]', optional: true}
) will make the values within the list optional.
Relationships
To-One Relationships
For to-one relationships you specify the name
property of the object schema you are referencing as the property's type:
const PersonSchema = { name : ' Person ' , properties : { // The following property definitions are equivalent car : { type : ' Car ' }, van : ' Car ' , } };
When using object properties you need to make sure all referenced types are present in the schema used to open the Realm:
// CarSchema is needed since PersonSchema contains properties of type 'Car' Realm . open ({ schema : [ CarSchema , PersonSchema ]}) . then ( /* ... */ );
When accessing object properties, you can access nested properties using normal property syntax:
realm . write (() => { const nameString = person . car . name ; person . car . miles = 1100 ; // create a new Car by setting the property to an object // with all of the required fields person . van = { make : ' Ford ' , model : ' Transit ' }; // set both properties to the same car instance person . car = person . van ; });
Object properties in Realm are always optional, do not have to be explicitly specified as such, and cannot be made required.
To-Many Relationships
Just as with basic properties, you can also have a list of objects to form a to-many relationship. This is done by either appending []
to the name of the target object schema, or by setting the property type to list
and specifying the objectType
:
const PersonSchema = { name : ' Person ' , properties : { // The following property definitions are equivalent cars : { type : ' list ' , objectType : ' Car ' }, vans : ' Car[] ' } } let carList = person . cars ; // Add new cars to the list realm . write (() => { carList . push ({ make : ' Honda ' , model : ' Accord ' , miles : 100 }); carList . push ({ make : ' Toyota ' , model : ' Prius ' , miles : 200 }); }); let secondCar = carList [ 1 ]. model ; // access using an array index
Unlike other lists and to-one relationships, to-many relationships cannot be made optional.
Inverse Relationships
Links are unidirectional. So if a to-many property Person.dogs
links to Dog
instances and a to-one property Dog.owner
links to Person
, these links are independent from one another. Appending a Dog
to a Person
instance's dogs
property doesn't automatically set the dog's owner
property to this Person
. Because manually synchronizing pairs of relationships is error prone, complex and duplicates information, Realm provides linking objects properties to represent these inverse relationships.
With linking objects properties, you can obtain all objects that link to a given object from a specific property. For example, a Dog
object can have a property named owners
that contains all of the Person
objects that have this exact Dog
object in their dogs
property. This is done by making the owners
property of type linkingObjects
and then specifying the relationship that it has with the Person
object.
const PersonSchema = { name : ' Person ' , properties : { dogs : ' Dog[] ' } } const DogSchema = { name : ' Dog ' , properties : { // No shorthand syntax for linkingObjects properties owners : { type : ' linkingObjects ' , objectType : ' Person ' , property : ' dogs ' } } }
A linkingObjects
property can point either to a List
property (to-many relationship) or an Object
property (to-one relationship):
const ShipSchema = { name : ' Ship ' , properties : { captain : ' Captain ' } } const CaptainSchema = { name : ' Captain ' , properties : { ships : { type : ' linkingObjects ' , objectType : ' Ship ' , property : ' captain ' } } }
When accessing linkingObjects
properties, a Results
object is returned, so further querying and sorting are fully supported. linkingObject
properties belong to the object they were acquired from and can not be set or manipulated directly. They are updated automatically when a transaction is committed.
Accessing linkingObjects
without a schema: if you have opened a Realm file without specifying a schema, e.g. in a Realm Functions callback, you can get a linkingObjects
property by calling linkingObjects(objectType, property)
on an Object
instance:
let captain = realm . objectForPrimaryKey ( ' Captain ' , 1 ); let ships = captain . linkingObjects ( ' Ship ' , ' captain ' );
Linking objects properties cannot be made optional.
Default Property Values
Default property values can be specified by setting the default
designator in the property definition. To use a default value, leave the property unspecified during object creation.
const CarSchema = { name : ' Car ' , properties : { make : { type : ' string ' }, model : { type : ' string ' }, drive : { type : ' string ' , default : ' fwd ' }, miles : { type : ' int ' , default : 0 } } }; realm . write (() => { // Since `miles` is left out it defaults to `0`, and since // `drive` is specified, it overrides the default value realm . create ( ' Car ' , { make : ' Honda ' , model : ' Accord ' , drive : ' awd ' }); });
Indexed Properties
You can add an indexed
designator to a property definition to cause that property to be indexed. This is supported for int
, string
, bool
, and date
property types:
var BookSchema = { name : ' Book ' , properties : { name : { type : ' string ' , indexed : true }, price : ' float ' } };
Indexing a property will greatly speed up queries where the property is compared for equality at the cost of slower insertions.
Primary Keys
You can specify the primaryKey
property in an object model for string
and int
properties. Declaring a primary key allows objects to be looked up and updated efficiently and enforces uniqueness for each value. Once an object with a primary key has been added to a Realm the primary key cannot be changed.
const BookSchema = { name : ' Book ' , primaryKey : ' id ' , properties : { id : ' int ' , // primary key title : ' string ' , price : ' float ' } };
Primary key properties are automatically indexed.
Writes
Changes to objects in a Realm—creating, updating and deleting—must take place within a write()
transaction block. Note that write transactions have a non-negligible overhead; you should try to minimize the number of write
blocks within your code.
Creating Objects
Objects are created using the create
method:
try { realm . write (() => { realm . create ( ' Car ' , { make : ' Honda ' , model : ' Accord ' , drive : ' awd ' }); }); } catch ( e ) { console . log ( " Error on creation " ); }
Note that any exceptions thrown in write()
will cancel the transaction. The try/catch
block won't be shown in all examples, but it's good practice.
Nested Objects
If an object has object properties, values for those properties can be created recursively by specifying JSON values for each child property:
realm . write (() => { realm . create ( ' Person ' , { name : ' Joe ' , // nested objects are created recursively car : { make : ' Honda ' , model : ' Accord ' , drive : ' awd ' }, }); });
Updating Objects
Typed Updates
You can update any object by setting its properties within a write transaction.
realm . write (() => { car . miles = 1100 ; });
Creating and Updating Objects With Primary Keys
If your model class includes a primary key, you can have Realm intelligently update or add objects based off of their primary key values. This is done by passing true
as the third argument to the create
method:
realm . write (() => { // Create a book object realm . create ( ' Book ' , { id : 1 , title : ' Recipes ' , price : 35 }); // Update book with new price keyed off the id realm . create ( ' Book ' , { id : 1 , price : 55 }, true ); });
In the example above, since an object already exists with the id
value of 1
and we have passed in true
for the third argument, the price property is updated rather than trying to create a new object. Since the title
property is omitted the object retains the original value for this property. Note that when creating or updating objects with primary key properties the primary key must be specified.
Deleting Objects
Objects can be deleted by calling the delete
method within a write transaction.
realm . write (() => { // Create a book object let book = realm . create ( ' Book ' , { id : 1 , title : ' Recipes ' , price : 35 }); // Delete the book realm . delete ( book ); // Delete multiple books by passing in a `Results`, `List`, // or JavaScript `Array` let allBooks = realm . objects ( ' Book ' ); realm . delete ( allBooks ); // Deletes all books });
Queries
Queries allow you to get objects of a single type from a Realm, with the option of filtering and sorting those results. All queries (including queries and property access) are lazy in Realm. Data is only read when objects and properties are accessed. This allows you to represent large sets of data in a performant way.
When performing queries you are returned a Results
object. Results are simply a view of your data and are not mutable.
The most basic method for retrieving objects from a Realm is using the objects
method on a Realm
to get all objects of a given type:
let dogs = realm . objects ( ' Dog ' ); // retrieves all Dogs from the Realm
Filtering
You can get a filtered Results
by calling the filtered
method on a List
or a Results
with a query string.
For example, the following would change our earlier example to retrieve all dogs with the color tan and names beginning with 'B':
let dogs = realm . objects ( ' Dog ' ); let tanDogs = dogs . filtered ( ' color = "tan" AND name BEGINSWITH "B" ' );
At the moment only a subset of the NSPredicate syntax is supported in the query language. Basic comparison operators ==
, !=
, >
, >=
, <
, and <=
are supported for numeric properties. ==
, BEGINSWITH
, ENDSWITH
, and CONTAINS
are supported for string properties. String comparisons can be made case insensitive by appending [c]
to the operator: ==[c]
, BEGINSWITH[c]
etc. Filtering by properties on linked or child objects can by done by specifying a keypath in the query eg car.color == 'blue'
.
Currently only List
s of Realm Objects can be filtered. Filtering List
s of basic types will come in a future version.
Sorting
Results
allows you to specify a sort criteria and order based on a single or multiple properties. For example, the following call sorts the returned cars from the example above numerically by miles:
let hondas = realm . objects ( ' Car ' ). filtered ( ' make = "Honda" ' ); // Sort Hondas by mileage let sortedHondas = hondas . sorted ( ' miles ' ); // Sort in descending order instead sortedHondas = hondas . sorted ( ' miles ' , true ); // Sort by price in descending order and then miles in ascending sortedHondas = hondas . sorted ([ ' price ' , true ], [ ' miles ' ]);
Results
can also be sorted on the values of objects linked to by the objects you're sorting:
let people = realm . objects ( ' Person ' ); // Sort people by the milage of their cars let sortedPeople = people . sorted ( ' car.miles ' );
List
s of basic types can be sorted by their values by calling sorted()
without specifying a property:
let person = realm . objects ( ' Person ' )[ 0 ]; let sortedTestScores = person . testScores . sorted ();
Note that the order of Results
is only guaranteed to stay consistent when the query is sorted. For performance reasons, insertion order is not guaranteed to be preserved.
Auto-Updating Results
Results
instances are live, auto-updating views into the underlying data, which means results never have to be re-fetched. Modifying objects that affect the query will be reflected in the results immediately. The one exception to this is when using for...in
or for...of
, which will always iterate over the objects which matched the query when the iteration is started, even if some of them are deleted or modified to be excluded by the filter during the iteration.
let hondas = realm . objects ( ' Car ' ). filtered ( ' make = "Honda" ' ); // hondas.length == 0 realm . write (() => { realm . create ( ' Car ' , { make : ' Honda ' , model : ' RSX ' }); }); // hondas.length == 1
This applies to all Results
instances, included those returned by the objects
, filtered
, and sorted
methods.
This property of Results
not only keeps Realm fast and efficient, it allows your code to be simpler and more reactive. For example, if your view relies on the results of a query, you can store the Results
in a property and access it without having to make sure to refresh its data prior to each access.
You can subscribe to notifications to know when Realm data is updated, indicating when your app's UI should be refreshed for example, without having to re-fetch your Results
.
Limiting Results
Most other database technologies provide the ability to 'paginate' results from queries (such as the 'LIMIT' keyword in SQLite). This is often done out of necessity to avoid reading too much from disk, or pulling too many results into memory at once.
Since queries in Realm are lazy, performing this sort of paginating behavior isn't necessary at all, as Realm will only load objects from the results of the query once they are explicitly accessed.
If for UI-related or other implementation reasons you require a specific subset of objects from a query, it's as simple as taking the Results
object, and reading out only the objects you need.
let cars = realm . objects ( ' Car ' ); // get first 5 Car objects let firstCars = cars . slice ( 0 , 5 );
Realms
Opening Realms
Opening a Realm is simply performed by calling the static open
method on the Realm
class. Pass a configuration object. We've seen this used already in examples with a configuration object that includes the schema
key:
// Get the default Realm with support for our objects Realm . open ({ schema : [ Car , Person ]}) . then ( realm => { // ...use the realm instance here }) . catch ( error => { // Handle the error here if something went wrong });
For full details about the configuration object, see the API Reference for configuration. Some of the more common keys for the object, beyond schema
, include:
-
path
: specify a path to another Realm -
migration
: a migration function -
sync
: a sync object, to open a Realm synchronized with the Realm Object Server -
inMemory
: the Realm will be opened in-memory, and objects are not persisted; once the last Realm instance is closed, all objects vanish
The Default Realm
You may have noticed in all previous examples that the path argument has been omitted. In this case the default Realm path is used. You can access and change the default Realm path using the Realm.defaultPath
global property.
Other Realms
It's sometimes useful to have multiple Realms persisted at different locations. For example, you may want to bundle some data with your application in a Realm file, in addition to your main Realm. You can do this by specifying the path
argument when initializing your realm. All paths are relative to the writable documents directory for your application:
// Open a realm at another path Realm . open ({ path : ' anotherRealm.realm ' , schema : [ CarSchema ] }). then ( /* ... */ );
Schema Version
Another option available when opening a Realm is the schemaVersion
property. When omitted, the schemaVersion
property defaults to 0
. You are required to specify the schemaVersion
when initializing an existing Realm with a schema that contains objects that differ from their previous specification. If the schema was updated and the schemaVersion
was not, an exception will be thrown.
const PersonSchema = { name : ' Person ' , properties : { name : ' string ' } }; // schemaVersion defaults to 0 Realm . open ({ schema : [ PersonSchema ]});
If you then later do something like this:
const UpdatedPersonSchema = { // The schema name is the same, so previous `Person` object // in the Realm will be updated name : ' Person ' , properties : { name : ' string ' , dog : ' Dog ' // new property } }; // this will throw because the schema has changed // and `schemaVersion` is not specified Realm . open ({ schema : [ UpdatedPersonSchema ]}); // this will succeed and update the Realm to the new schema Realm . open ({ schema : [ UpdatedPersonSchema ], schemaVersion : 1 });
If you wish to retrieve the current schema version of a Realm, you may do so with the Realm.schemaVersion
method.
const currentVersion = Realm . schemaVersion ( Realm . defaultPath );
Synchronously Opening Realms
You can create a realm instance by simply invoking the constructor and passing a configuration object to it. This is typically not recommended as it blocks and could potentially be a time consuming operation, especially if there are migrations to run or if the realm is synchronized and you don't want to risk modifying data before it's been completely downloaded.
If you still want to do this, the pattern is simple:
const realm = new Realm ({ schema : [ PersonSchema ]}); // You can now access the realm instance. realm . write ( /* ... */ );
If a Realm has read-only permissions, then you must use the asynchronous api's to open it. Opening a read-only Realm with the above pattern will cause an error.
Migrations
When working with a database your data model will most likely change over time. For example, suppose we have the following Person
model:
const PersonSchema = { name : ' Person ' , properties : { firstName : ' string ' , lastName : ' string ' , age : ' int ' } }
We want to update the data model to require a name
property, rather than separate first and last names. To do this, we simply change the schema to the following:
const PersonSchema = { name : ' Person ' , properties : { name : ' string ' , age : ' int ' } }
At this point if you had saved any data with the previous model version there will be a mismatch between the new code and the old data Realm has stored on disk. When this occurs, an exception will be thrown when you try to open the existing Realm with the new schema unless you run a migration.
Performing a Migration
You define a migration and the associated schema version by updating the schemaVersion and defining an optional migration
function. Your migration function provides any logic needed to convert data models from previous schemas to the new schema. When opening a Realm
the migration function will be applied to update the Realm
to the given schema version only if a migration is needed.
If no migration function is supplied then any new properties an automatically added and old properties are removed from the database when updating to the new schemaVersion
. If you need to update old or populate new properties when upgrading your version you can do this in the migration function. For example, suppose we want to migrate the Person
model declared earlier. You can populate the name
property of the new schema using the old firstName
and lastName
properties:
Realm . open ({ schema : [ PersonSchema ], schemaVersion : 1 , migration : ( oldRealm , newRealm ) => { // only apply this change if upgrading to schemaVersion 1 if ( oldRealm . schemaVersion < 1 ) { const oldObjects = oldRealm . objects ( ' Person ' ); const newObjects = newRealm . objects ( ' Person ' ); // loop through all objects and set the name property in the new schema for ( let i = 0 ; i < oldObjects . length ; i ++ ) { newObjects [ i ]. name = oldObjects [ i ]. firstName + ' ' + oldObjects [ i ]. lastName ; } } } }). then ( realm => { const fullName = realm . objects ( ' Person ' )[ 0 ]. name ; });
Once the migration is successfully completed the Realm and all of its objects can be accessed as usual by your app.
Linear Migrations
With the migration pattern described above you can potentially run into issues when migrating over multiple versions. This could happen if a user skips an app update and a property has been changed multiple times in the versions being skipped. In this case you may need to edit old migration code to correctly update data from old schema to the latest schema.
It's possible to avoid this issue by running multiple migrations sequentially, making sure that the database is upgraded to each previous version and that the associated migration code is run. When following this pattern old migration code should never have to be modified, although you will need to keep all old schema and migration blocks for future use. An example of what this would look like:
const schemas = [ { schema : schema1 , schemaVersion : 1 , migration : migrationFunction1 }, { schema : schema2 , schemaVersion : 2 , migration : migrationFunction2 }, ... ] // the first schema to update to is the current schema version // since the first schema in our array is at let nextSchemaIndex = Realm . schemaVersion ( Realm . defaultPath ); while ( nextSchemaIndex < schemas . length ) { const migratedRealm = new Realm ( schemas [ nextSchemaIndex ++ ]); migratedRealm . close (); } // open the Realm with the latest schema Realm . open ( schemas [ schemas . length - 1 ]);
Notifications
The Realm
, Results
and List
objects provide addListener
methods to register notification callbacks. Whenever the object is updated, the change notification callback will be called.
There are two kinds of notifications, "Realm Notifications" (simple callbacks notified when write transactions are committed) and "Collection Notifications" (more sophisticated callbacks which receive change metadata on insertions, deletions and updates).
In addition, the Professional Edition and Enterprise Edition provide event handling notifications. Read "The Realm Platform" for more information.
In some cases the listener may be called when the transaction starts—if the Realm is advanced to the latest version, or Realm entities being observed were modified or deleted in a way that triggers notifications. In those cases, the listener runs within the context of the current write transaction, so an attempt to begin a new write transaction within the notification handler will throw an exception. You can use the Realm.isInTransaction
property to determine if your code is executing within a write transaction.
Realm Notifications
Realm instances send out notifications to other instances every time a write transaction is committed. To register for notifications:
function updateUI () { // ... } // Observe Realm Notifications realm . addListener ( ' change ' , updateUI ); // ..later remove the listener realm . removeListener ( ' change ' , updateUI ); // ..or unregister all listeners realm . removeAllListeners ();
Collection Notifications
Collection notifications contain information that describe what changes have occurred at a fine-grained level. This consists of the indices of objects that have been inserted, deleted, or modified since the last notification. Collection notifications are delivered asynchronously: first with the initial results, and then after any write transaction which modifies any of the objects in the collection, deletes objects from the collection, or adds new objects to the collection.
The notification callback function given to addListener
receives two parameters when these changes occur. The first one is the collection that changed, and the second one is a changes
object with information about the collection indices affected by deletions, insertions and modifications.
The former two, deletions and insertions, record the indices whenever objects start and stop being part of the collection. This takes into account when you add objects to the Realm or delete them from the Realm. For Results
this also applies when you filter for specific values and the object was changed so that it is now matching the query or not matching anymore. For collections based on List
, this applies when objects are added or removed from the relationship.
Your application is notified about modifications whenever a property of an object has changed, which was previously part of the collection and is still part of it. This happens as well when to-one and to-many relationships change, but doesn't take changes on inverse relationships into account.
class Dog {} Dog . schema = { name : ' Dog ' , properties : { name : ' string ' , age : ' int ' , } }; class Person {} Person . schema = { name : ' Person ' , properties : { name : { type : ' string ' }, dogs : { type : ' list ' , objectType : ' Dog ' }, } };
Let's assume you're observing a list of dog owners as given by the model code above. You will be notified about modifications for a matched Person
object when:
- You modify the
Person
'sname
property. - You add or remove a
Dog
to thePerson
'sdogs
property. - You modify the
age
property of aDog
belonging to thatPerson
.
This makes it possible to discretely control the animations and visual updates made to the content inside your UI, instead of arbitrarily reloading everything each time a notification occurs.
// Observe Collection Notifications realm . objects ( ' Dog ' ). filtered ( ' age < 2 ' ). addListener (( puppies , changes ) => { // Update UI in response to inserted objects changes . insertions . forEach (( index ) => { let insertedDog = puppies [ index ]; ... }); // Update UI in response to modified objects changes . modifications . forEach (( index ) => { let modifiedDog = puppies [ index ]; ... }); // Update UI in response to deleted objects changes . deletions . forEach (( index ) => { // Deleted objects cannot be accessed directly // Support for accessing deleted objects coming soon... ... }); }); // Unregister all listeners realm . removeAllListeners ();
Sync
Sync for Node.js on Linux is a Professional Edition feature and is not available without a license.
If you are working with Node.js on Linux, you need to specify your license access token to enable the features here. Do this like so:
const token = " eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCJ9... " ; // Unlock Professional Edition APIs Realm . Sync . setFeatureToken ( token );
The Realm Platform extends the Realm Database across the network, enabling automatic synchronization of data across devices. In order to do this a new set of types and classes are provided that support these synchronized Realms; these new classes are additive to the existing Realm Mobile Database.
Users
The central object in the Realm Object Server is the Realm User (Realm.Sync.User
) associated with a synchronized Realm. A User
can be authenticated to a shared Realm via a username/password scheme, or through a number of third-party authentication methods.
Creating and logging in a user requires two things:
- A URL of a Realm Object Server to connect to.
- Credentials for an authentication mechanism that describes the user as appropriate for that mechanism (i.e., username/password, access key, etc).
Authentication
Authentication is used to establish the identity of users and log them in. Refer to our authentication documentation for a list of authentication providers supported by the Realm Mobile Platform.
The credential information for a given user can be created in one of several ways:
- Providing a valid username/password combination
- Providing a token obtained from a supported third-party authentication service
- Providing a token and a custom authentication provider (see Custom Authentication)
The username and password authentication is entirely managed by the Realm Object Server, giving you full control over your application's user management. For other authentication methods, your application is responsible for logging into the external service and obtaining the authentication token.
Here are some examples of setting credentials with various providers.
Username/Password
Realm . Sync . User . login ( ' http://my.realm-auth-server.com:9080 ' , ' username ' , ' p@s$w0rd ' ). then ( user => { // user is logged in // do stuff ... }). catch ( error => { // an auth error has occurred });
Before a user can log in, the account must be created. You can either do that in advance on the server using the admin dashboard, or by calling register
:
Realm . Sync . User . register ( ' http://my.realm-auth-server.com:9080 ' , ' username ' , ' p@s$w0rd ' , ( error , user ) => { /* ... */ });
const googleAccessToken = ' acc3ssT0ken... ' ; Realm . Sync . User . registerWithProvider ( ' http://my.realm-auth-server.com:9080 ' , ' google ' , googleAccessToken , ( error , user ) => { /* ... */ });
const fbAccessToken = ' acc3ssT0ken... ' ; Realm . Sync . User . registerWithProvider ( ' http://my.realm-auth-server.com:9080 ' , ' facebook ' , fbAccessToken , ( error , user ) => { /* ... */ });
Custom Auth
// The user token provided by your authentication server const accessToken = ' acc3ssT0ken... ' ; const user = Realm . Sync . User . registerWithProvider ( ' http://my.realm-auth-server.com:9080 ' , ' custom/fooauth ' , accessToken , ( error , user ) => { /* ... */ } );
Note: the JavaScript SDK does not currently allow you to send additional data. If you need to send more than a single token, please encode the additional data as JSON and pass it through the accessToken parameter, and decode this string on the server side.
Logging Out
Logging out of a synced Realm is simple:
When a user is logged out, the synchronization will stop. A logged out user can no longer open a synced Realm.
Working with Users
The sync server URL may contain the tilde character ("~") which will be transparently expanded to represent the user's unique identifier. This scheme easily allows you to write your app to cater to its individual users. The location on disk for shared Realms is managed by the framework, but can be overridden if desired.
Realm . Sync . User . login ( /* ... */ , ( error , user ) => { if ( ! error ) { Realm . open ({ sync : { user : user , url : ' realm://object-server-url:9080/~/my-realm ' , }, schema : [ /* ... */ ] }). then ( realm => { /* ... */ }); } });
Realm.Sync.User.current
can be used to obtain the currently logged in user. If no users have logged in or all have logged out, it will return undefined
. If there are more than one logged in users, an error will be thrown.
const user = Realm . Sync . User . current ;
If there are likely to be multiple users logged in, you can get a collection of them by calling Realm.Sync.User.all
. This will be empty if no users have logged in.
let users = Realm . Sync . User . all ; for ( const key in users ) { const user = users [ key ]; // do something with the user. })
Opening a Synchronized Realm
You open a synchroized Realm the same say as you open any other Realm. The configuration can be extended with a sync
property if you need to configure the synchronization. The optional properties of sync
include:
-
error
- a callback for error handling/reporting -
validate_ssl
- indicating if SSL certificates must be validated -
ssl_trust_certificate_path
- a path where to find trusted SSL certificates
The error handling is set up by registering a callback (error
) as part of the configuration:
const config = { sync : { user : userA , url : realmUrl , error : err => console . log ( err ) }, schema : [{ name : ' Dog ' , properties : { name : ' string ' } }] }; var realm = new Realm ( config );
Partially synchronized Realms
This feature is included as a tech preview. It is likely to change!
Instead of synchronized every object, it is possible to synchronize a subset. This partially synchronized Realm is based on a query, and your client will only receive the objects which fulfil the query. A simple example is:
const config = { sync : { user : userA , url : realmUrl , partial : true , // <-- this enables a partially synced Realm }, schema : [{ name : ' Person ' , properties : { name : ' string ' , age : ' int ' } }] }; var realm = new Realm ( config ); var partialResults = realm . subscribeToObjects ( ' Integer ' , ' age > 5 ' ). then (( results , error ) => { return results ; }); // partialResults is updated with objects matching the query
You may modify objects within the results collection, and these changes will be synced up to the Realm Object Server. Note that conflicts may be resolved differently than if the writes had been made to a fully-synchronized copy of the Realm.
Working with a Synchronized Realm
Once you have opened a Realm using a URL to a Realm Object Server and a User
object, you can interact with it as you would any other Realm in JavaScript.
realm . write (() => { realm . create ( ' MyObject ' , jsonData ); }); var objects = realm . objects ( ' MyObject ' );
Sync Sessions
A synced Realm's connection to the Realm Object Server is represented by a Session
object. Session objects can be retrieved by calling realm.syncSession
.
The state of the underlying session can be retrieved using the state
property. This can be used to check whether the session is active, not connected to the server, or in an error state.
Progress notifications
Session objects allow your app to monitor the status of a session's uploads to and downloads from the Realm Object Server by registering a progress notification callback on a session object by calling [realm.syncSession.addProgressNotification(direction, mode, callback)] or one of the asynchronous methods Realm.open
and Realm.openAsync
. (these methods support only a subset of the progress notifications modes)
Progress notification callbacks will be invoked periodically by the synchronization subsystem. As many callbacks as needed can be registered on a session object simultaneously. Callbacks can either be configured to report upload progress or download progress.
Each time a callback is called, it will receive the current number of bytes already transferred, as well as the total number of transferable bytes (defined as the number of bytes already transferred plus the number of bytes pending transfer).
To stop receiving progress notifications a callback can be unregistered using [realm.syncSession.removeProgressNotification(callback)]. Calling the function a second time with the same callback is ignored.
There are two progress notification modes for the progress notifications:
-
reportIndefinitely
- the registration will stay active until the callback is unregistered and will always report the most up-to-date number of transferable bytes. This type of callback could be used to control a network indicator UI that, for example, changes color or appears only when uploads or downloads are actively taking place.
let realm = new Realm ( config ); const progressCallback = ( transferred , transferables ) => { if ( transferred < transferables ) { // Show progress indicator } else { // Hide the progress indicator } }; realm . syncSession . addProgressNotification ( ' upload ' , ' reportIndefinitely ' , progressCallback ); // ... realm . syncSession . removeProgressNotification ( progressCallback );
-
forCurrentlyOutstandingWork
- the registration will capture the number of transferable bytes at the moment it is registered and always report progress relative to that value. Once the number of transferred bytes reaches or exceeds that initial value, the callback will be automatically unregistered. This type of progress notification could, for example, be used to control a progress bar that tracks the progress of an initial download of a synced Realm when a user signs in, letting them know how long it is before their local copy is up-to-date.
let realm = new Realm ( config ); const progressCallback = ( transferred , transferable ) => { const progressPercentage = transferred / transferable ; }; realm . syncSession . addProgressNotification ( ' download ' , ' forCurrentlyOutstandingWork ' , progressCallback ); // ... realm . syncSession . removeProgressNotification ( progressCallback );
The asynchronous methods Realm.open
and Realm.openAsync
for opening a Realm can also be used to register a callback for sync progress notifications. In this case only 'download' direction and 'forCurrentlyOutstandingWork' mode are supported. Additional callbacks can be registered after the initial open is completed by using the newly created Realm instance
Realm . open ( config ) . progress (( transferred , transferable ) => { // update UI }) . then ( realm => { // use the Realm }) . catch (( e ) => reject ( e )); Realm . openAsync ( config , ( error , realm ) => { // use the Realm or report an error }, ( transferred , transferable ) => { // update UI }, );
Access Control
The Realm Mobile Platform provides flexible access control mechanisms to restrict which users are allowed to sync against which Realm files. This can be used, for example, to create collaborative apps where multiple users write to the same Realm. It can also be used to share data in a publisher/subscriber scenario where a single writing user shares data with many users with read permissions.
There are three permissions that control the access level of a given Realm for a User:
-
mayRead
indicates that the user is allowed to read from the Realm. -
mayWrite
indicates that the user is allowed to write to the Realm. -
mayManage
indicates that the user is allowed to change the permissions for the Realm.
Unless permissions are explicitly modified, only the owner (creator) of a Realm can access it. The only exception is admin users: They are always granted all permissions to all Realms on the server.
Write-only permissions (i.e., mayWrite
set without mayRead
) are not currently supported.
Please refer to the general Realm Object Server documentation on Access Control to learn more about the concept.
Retrieving Permissions
To get a collection of all the Permissions a user has been granted, use the User.getGrantedPermissions
method:
const permissions = user . getGrantedPermissions ( " currentUser " ); // Permissions is a regular query const writePermissions = permissions . filtered ( " mayWrite = true " ); // Queries are live and emit notifications writePermissions . addListener (( collection , changes ) => { // handle permission changes });
To get permissions granted by a user, pass in "otherUser"
.
Modifying Permissions
Modifying the access control settings for a Realm file is performed by either applying permissions directly or offering them.
Granting Permissions
Permission changes can be applied (i.e. granted or revoked) via the User.applyPermissions
method in order to directly increase or decrease other users' access level to a Realm.
const condition = { userId : ' some-user-id ' }; const realmUrl = " realm://my-server.com/~/myRealm " ; user . applyPermissions ( condition , realmUrl , ' read ' );
The condition
parameter must be an object containing either
-
userId
- use this to apply permissions based on a user's identity (the internal Id that Realm generates). -
metadataKey
andmetadataValue
- use the key'email'
and an email address as the value to specify a user via the Username/Password provider.
The last argument controls the access level that the user will be granted. Higher access implies all lower tiers, e.g. write
implies read
, admin
implies read
and write
. If none
is passed, this will revoke the user's permissions for this Realm.
Offer/Response
A user can offer permissions to their Realm by sharing the opaque token returned by offerPermissionsAsync
:
const realmUrl = ' realm://my-server.com/~/myRealm ' ; const oneDay = 1000 * 60 * 60 * 24 ; const expiration = new Date ( Date . now () + 7 * oneDay ); userA . offerPermissions ( realmUrl , ' write ' , expiration ) . then ( token => { /* ... */ });
The optional expiresAt
argument controls when the offer expires - i.e. using the token after that date will no longer grant permissions to that Realm. Users who have already consumed the token to obtain permissions will not lose their access after that date. If you want to revoke permissions, use applyPermissionsAsync
.
Once a user has received a token, e.g. by sharing it via messaging app, or scanning a QR code, they can consume it to obtain the permissions offered:
const token = " ... " ; userB . acceptPermissionOffer ( token ) . then ( realmUrl => Realm . open ({ schema : [ /* ... */ ], sync : { user : userB , url : realmUrl }})) . then ( realm => { // ..use the realm });
Migrating from Realm Object Server 1.x to 2.x
If you upgrade Realm Object Server from version 1.x to 2.x, your Realms must be migrated. The new file format is incompatible, and Realms have to be re-downloaded.
When a synchronized Realm requiring migration is opened, the Realm file will be copied to a backup location and then deleted so that it can be re-downloaded from the Realm Object Server. An exception will be thrown, and you can choose to migrate your objects from the old Realm.
Realm . open ( config ) . then ( realm => { // you have probably already migrated }) . catch ( e => { if ( e . name == " IncompatibleSyncedRealmError " ) { const backupRealm = new Realm ( e . configuration ); // copy objects from backupRealm return ; } });
Encryption
Please take note of the Export Compliance section of our LICENSE, as it places restrictions against the usage of Realm if you are located in countries with an export restriction or embargo from the United States.
Realm supports encrypting the database file on disk with AES-256+SHA2 by supplying a 64-byte encryption key when creating a Realm.
var key = new Int8Array ( 64 ); // pupulate with a secure key Realm . open ({ schema : [ CarObject ], encryptionKey : key }) . then ( realm => { // Use the Realm as normal var dogs = realm . objects ( ' Car ' ); });
This makes it so that all of the data stored on disk is transparently encrypted and decrypted with AES-256 as needed, and verified with a SHA-2 HMAC. The same encryption key must be supplied every time you obtain a Realm instance.
There is a small performance hit (typically less than 10% slower) when using encrypted Realms.
Troubleshooting
Missing Realm Constructor
If your app crashes, telling you that the Realm constructor was not found, there are a few things you can try:
First of all, run react-native link realm
If that doesn't help, and your problem is on Android, try:
Add the following in your MainApplication.java
file:
import io.realm.react.RealmReactPackage ;
And add the RealmReactPackage
to the list of packages:
protected List getPackages () { return Arrays . asList ( new MainReactPackage (), new RealmReactPackage () // add this line ); }
add following two lines in settings.gradle
:
include ':realm' project(':realm').projectDir = new File(settingsDir, '../node_modules/realm/android')
If your problem is on iOS, try:
- Close all simulators/device builds
- Stop the package manager running in terminal (or better yet, just restart terminal)
- Open the ios folder in your app root in finder
- Go into the build folder (note: you won't see this build folder in atom, so just right click ios and click open in finder)
- Delete everything inside of the build folder (just move to trash and keep trash around in case you're worried)
- Run
react-native run-ios
to rebuild the whole thing
Chrome Debugging is slow
We are aware of this. The reason for this is that since Realm is written in C++ and runs native code, it has to run on the device/simulator. But given the zero-copy architecture, we need to send values in realm objects over the RPC wire every time you inspect an object that is stored in a Realm.
We are investigating various potential solutions for this problem. If you want to keep track of it, you can follow the GitHub issue.
Crash Reporting
We encourage you to use a crash reporter in your application. Many Realm operations could potentially fail at runtime (like any other disk IO), so collecting crash reports from your application will help identify areas where either you (or us) can improve error handling and fix crashing bugs.
Most commercial crash reporters have the option of collecting logs. We strongly encourage you to enable this feature. Realm logs metadata information (but no user data) when throwing exceptions and in irrecoverable situations, and these messages can help debug when things go wrong.
Reporting Realm Issues
If you've found an issue with Realm, please either file an issue on GitHub or email us at help@realm.io with as much information as possible for us to understand and reproduce your issue.
The following information is very useful to us:
- Goals.
- Expected results.
- Actual results.
- Steps to reproduce.
- Code sample that highlights the issue (full working projects that we can compile ourselves are ideal).
- Version of Realm.
- Crash logs & stack traces. See Crash Reporting above for details.
Source: https://www.mongodb.com/docs/realm-legacy/docs/javascript/2.0.3/index.html